Sounds

This guide will help you change the default SFX in the menu. The included sounds are placeholders, and you should replace them to match your game's style and needs.

🎶 Change Menu Music

To change the menu music, simply replace the WAV files inside the target music cue's Sound Cue. There are two music cues in the project:

  • Menu_Music_Cue – used for the main menu background music.

  • Credits_Music_Cue – plays when the player enters the credits.

These Sound Cues Are Located In \Content\Full_Modern_Menu\SFX I Would Advise You To Put Your New WAV Sound Assets In \Content\Full_Modern_Menu\SFX\WAVs

You Should Connect your music wav file to the output
Again, You Should Connect your music wav file to the output

⚙️ Change Buttons SFXs

Changing button SFX for copyright reasons or to fit your needs is very easy—just replace the WAV files connected to the output of each Sound Cue used for SFX listed below.

SFX Cue Name
SFX Descreption

Back_Cue

Play When Player Hit Back Even At WBs.

Focus_On_Option_Cue

Act like a hover SFX for options .

Item_Switch_Cue

SFX For arrow buttons in options menu.

Key_Fail_Cue

Trigger when an actions failed in menu.

Key_Succes_Cue

Trigger when operation successful inside the menu.

Press_Button_Cue

Play when a button is pressed inside the menu.

Start_Game_Cue

This SFX only play when user hit Enter / X at startup screen.

SubTabs_Navigation_Cue

This SFX play when user navigate bettwen gamepad layouts.

Tabs_Navigation_Cue

SFX for navigation bettwen main options tabs.

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