Sounds
This guide will help you change the default SFX in the menu. The included sounds are placeholders, and you should replace them to match your game's style and needs.
If you're not a beginner in Unreal Engine, you don't need to go through all the details—just locate the Sound Cues used in the FMM and replace the WAV files inside them with your own custom audio files.
🎶 Change Menu Music
To change the menu music, simply replace the WAV files inside the target music cue's Sound Cue. There are two music cues in the project:
Menu_Music_Cue – used for the main menu background music.
Credits_Music_Cue – plays when the player enters the credits.


⚙️ Change Buttons SFXs
Changing button SFX for copyright reasons or to fit your needs is very easy—just replace the WAV files connected to the output of each Sound Cue used for SFX listed below.
Back_Cue
Play When Player Hit Back Even At WBs.
Focus_On_Option_Cue
Act like a hover SFX for options .
Item_Switch_Cue
SFX For arrow buttons in options menu.
Key_Fail_Cue
Trigger when an actions failed in menu.
Key_Succes_Cue
Trigger when operation successful inside the menu.
Press_Button_Cue
Play when a button is pressed inside the menu.
Start_Game_Cue
This SFX only play when user hit Enter / X at startup screen.
SubTabs_Navigation_Cue
This SFX play when user navigate bettwen gamepad layouts.
Tabs_Navigation_Cue
SFX for navigation bettwen main options tabs.
All These Sound Cues Are Located In \FMM_CorePlugin\Full_Modern_Menu\SFX\
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