Announcement
Here you’ll find all project-related news, the changelog, and the status of reported bugs.
7/13/2025
New Update 1.6.0
The FMM has been updated to version 1.6.0. This update adds support for the Enhanced Input System and removes the legacy one. It also introduces a new Data Asset–based configuration system for FMM.
A New Audio output & quality option was added to the audio settings.
The update is for engine version 5.3 to 5.6
7/10/2025
Enhanced Input System Note
Support for the Enhanced Input System has been fully developed and is currently in the testing phase. The upcoming update will introduce this feature, along with a flexible customization system using Data Assets for elements like colors, logos, and buttons. This update will mark the version upgrade from 1.5.3 to 1.6.0
Update May Drop At 7/13/2025, compatible with Unreal Engine 5.3 to 5.6.
7/6/2025
Ray Tracing Bug In 5.3 - 5.6 Fixed
A bug that prevented disabling ray tracing, along with some hover-related issues, has been fixed.
The Bug Was Fixed In 5.3 - 5.6 At Latest 1.5.3 Relase of FMM Plugin.
Missing upscaling plugins for Unreal Engine 5.6
The upscaling package for Unreal Engine 5.6 is currently unavailable. As of now, only XeSS and DLSS have been released for this engine version. Once FSR 3 is released, the full package will be available for download from the documentation.
5/6/2025
Black Screen When Running in standalone game
This error is caused by an incorrect loading phase configuration in the NVIDIA plugins. For more information, refer to this forum thread discussing the issue.
This affect only DLSS 4 (5.2 - 5.6)
Last updated