> For the complete documentation index, see [llms.txt](https://aldertlake.gitbook.io/docs-full-modern-menu/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aldertlake.gitbook.io/docs-full-modern-menu/project-setup/plugin-installation.md).

# Plugin Installation

In this section, you'll learn how to install and activate the required plugins for your project. It's the easiest part of the documentation.

### 🛒 Install FMM From [FAB](https://www.fab.com/listings/a1e5ab86-eccd-4c41-b35d-1b14f3ee0419) Marketplace

The FMM Core Plugin includes all the menu assets and code needed. It's easy to install, especially if you purchased FMM from the FAB marketplace.

Open Epic Games Launcher & Head Library TAB and search for Full Modern Menu System Then Press Install to Engine

<figure><img src="https://content.gitbook.com/content/zBeSi5Zg7SXSwj6kLMdE/blobs/8DgRfzNMUPgCWtnKAoeo/%7B43784961-B9DA-4D83-B129-6B19081CF6B6%7D.png" alt=""><figcaption></figcaption></figure>

Select the target engine version and hit Install

<figure><img src="https://content.gitbook.com/content/zBeSi5Zg7SXSwj6kLMdE/blobs/GqSukAYRoPHz80v5lgZP/%7BB36D95F1-3C17-4CC0-8D94-24334A770E5B%7D.png" alt=""><figcaption></figcaption></figure>

After the plugin installation is done, open windows file explorer and head to this direction\
`\UE_Root_Folder\Engine\Plugins\Marketplace` & Copy a folder called `FullModeddf056c1df12V20` To your project **Plugins** folder.

{% hint style="success" %}
If your unreal project has no folder called **Plugins** simply create it because you need it.
{% endhint %}

Finally enable the plugin from plugins manager inside the unreal editor.

<figure><img src="https://2108008436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzBeSi5Zg7SXSwj6kLMdE%2Fuploads%2Fc255f0MO9mPF5P6eHnUq%2F%7BB742AA53-6E03-40FC-B90F-6E85F471D7EF%7D.png?alt=media&amp;token=015bdf11-ecd3-43a2-b2fa-3ad9b376c2e9" alt=""><figcaption></figcaption></figure>

### 🌐 Install FMM From Third-Party Sources.

If you obtained **FMM** from [**Gumroad**](https://aldertlake.gumroad.com/l/zxipau) or from illegal sources XD, simply place the `FMM_CorePlugin` folder inside the `Plugins` folder in the root of your project folder.

Do not use a plugin built for a different engine version than the one you're using—even if it compiles—because engine versions differ in code, features, and even Blueprint behavior.

{% hint style="info" %}
Again, If your unreal project has no folder called **Plugins** simply create it because you need it.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/zBeSi5Zg7SXSwj6kLMdE/blobs/7rAXATFPMQIUK7meKSgJ/%7B56E7497A-9C36-4F30-BFC6-11F2400B1342%7D.png" alt=""><figcaption></figcaption></figure>

### 🖥️ Adding Upscalling Plugins To The Project

The **DLSS**, **NIS**, **FSR**, **Streamline,** and **XESS** plugins are required for the FMM plugin to work correctly.

{% hint style="info" %}
You can manually download these plugins from their original sources by following the links below

**NVIDIA DLSS 4 / Streamline Plugin**

1. Download from this [link](https://developer.nvidia.com/rtx/dlss).
2. Inside the `.zip`, open the **Plugins** folder.
3. Copy the following folders into your project’s **Plugins** folder:
   * `DLSS`
   * `NIS`
   * `StreamlineCore`
   * `StreamlineDLSSG`
   * `StreamlineReflex`

**AMD FSR 4 Plugin**

1. Get it from this[ link](https://gpuopen.com/learn/ue-fsr4/).
2. Copy the `FSR4` folder into your project’s **Plugins** folder.

**Intel XeSS 2 / XeLL / XeFG Plugin**

1. Download from this [GitHub link](https://github.com/GameTechDev/XeSSUnrealPlugin/releases).
2. Create a new folder in your project’s **Plugins** directory called `XeSS_Plugin`.
3. Extract the `.zip` contents into the `XeSS_Plugin` folder.
   {% endhint %}

{% hint style="warning" %}
Obtaining these plugins is **mandatory**, as they are required for FMM to function correctly.

Note: Do not run the FMM before having these upscalling plugins.
{% endhint %}

This is how the upscaling plugins should appear in your Plugins Manager:

<figure><img src="https://2108008436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzBeSi5Zg7SXSwj6kLMdE%2Fuploads%2F9tvlFMkHi5TYfS0UX3Yb%2F%7B34B015AD-0AF3-450F-BB0F-1587B6D9C646%7D.png?alt=media&amp;token=0a547bbd-30ca-45a5-9e33-81c70ef43c18" alt=""><figcaption></figcaption></figure>

Your Plugins Folder should look like this (**FMM\_CorePlugin** should have a different name if you get the asset from FAB).

{% hint style="info" %}
You can safely rename any plugin folder because Unreal Engine references plugins by their **.uplugin file name**, not by the folder name.
{% endhint %}

<figure><img src="https://2108008436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzBeSi5Zg7SXSwj6kLMdE%2Fuploads%2F2TftgeWZu58tUq40mhsu%2F%7BF0750FE1-DBEB-4294-8DE6-D79628C0665D%7D.png?alt=media&amp;token=05a86b80-3965-40be-b47a-e186d3d1aebe" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %}
A black screen in standalone mode may occur & it's usually caused by misconfigured loading phases in NVIDIA plugins. For more info, read this [Troubleshoot](/docs-full-modern-menu/troubleshoot.md#black-screen-when-running-in-standalone-game)&#x20;
{% endhint %}

This may be enabled by default after installing the FMM Plugin, but make sure the Common UI & Enhanced input Plugins are enabled—if not, enable them manually.

<figure><img src="https://2108008436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzBeSi5Zg7SXSwj6kLMdE%2Fuploads%2FDCC8wOZG07ZyMXu1Vpy6%2F%7BC75AD2E9-17E7-4B0F-BC78-2CF2227A0E3A%7D.png?alt=media&amp;token=226eb758-c9d8-4bb3-bfef-b12f46e86e4b" alt=""><figcaption><p>CommonUI plugin in 5.3</p></figcaption></figure>

<figure><img src="https://2108008436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzBeSi5Zg7SXSwj6kLMdE%2Fuploads%2FD4y4qF9O4uZzezmQCTg4%2F%7B50700D60-33AF-449E-862C-FE0B3F5F5B41%7D.png?alt=media&amp;token=49edec7c-bb3b-4203-a375-cee18ba71d05" alt=""><figcaption><p>Enhanced input plugin in 5.3</p></figcaption></figure>

### ⚙️ Show Plugin Content

Hit Settings in the content of your Unreal Engine and activate **Show Plugin Content.**

<figure><img src="https://content.gitbook.com/content/zBeSi5Zg7SXSwj6kLMdE/blobs/CmPWR50NbGczi2bEkjCj/Untitled.jpg" alt="" width="188"><figcaption><p>Toggle On Show Plugin Content</p></figcaption></figure>

The plugin content folder should appear in the right of the folders navigation menu in the right with name of  `FMM Core  Content`

<figure><img src="https://content.gitbook.com/content/zBeSi5Zg7SXSwj6kLMdE/blobs/cXzKZi8KYnigA6yta07E/%7B4A4D8B57-3114-41F2-8A07-64D3CB5D7920%7D.png" alt=""><figcaption></figcaption></figure>

***

> #### After this step, your project contains all the required files. Now, head to the next section to set up your project settings!&#x20;
