> For the complete documentation index, see [llms.txt](https://aldertlake.gitbook.io/amd-fsr-blueprint-control/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aldertlake.gitbook.io/amd-fsr-blueprint-control/setup-plugin/project-setup.md).

# Project Setup

### Introduction To The Plugin (Just Skip it LOL)

**The FSR Blueprint Control plugin provides full access to AMD FidelityFX™ Super Resolution 4 (FSR4) and FSR-Mobile directly through Blueprints.**

With this plugin, you can manage runtime adjustments, build in-game settings menus, enable dynamic performance scaling, and perform debugging—all without relying on console commands or configuration files.

### Adjust Config File For FSR Save System (Only 5.4 & Above)

**FSR Save System Configuration (Unreal Engine 5.4 and Above)**\
The plugin saves FSR settings in `Engine.ini`. This approach ensures that your settings are automatically applied after each restart.

To enable this system:

1. Open `DefaultEngine.ini` in `\YourProject\Config\`.
2. Add the following lines:

```ini
[SectionsToSave]
bCanSaveAllSections=true
```

## Add Required Plugins To The Project

### For FidelityFX Super Resolution 4 (Desktop)

The FSR Blueprint Control Plugin requires the **FSR 4 plugin** to be installed. You can download it from[ this provided link](https://gpuopen.com/learn/ue-fsr4/).

To install it (FSR 4 Plugin):

1. Download and unzip the FSR 4 plugin package.
2. Locate the `FSR4` folder inside the extracted files.
3. Copy the `FSR4` folder into your project’s `\YourProject\Plugins\` directory.

{% hint style="info" %}
If your project does not already contain a `Plugins` folder, create one manually in the project root.
{% endhint %}

Open your Unreal project, check if the **FSR 4** plugin is enabled (it usually is by default), and enable it manually if not.

<figure><img src="/files/5mngK7E3IKaUaJPY5pOa" alt=""><figcaption></figcaption></figure>

### For FidelityFX Super Resolution Mobile (Phones)

Open your Unreal Engine project, search for the **Mobile FSR** plugin (preinstalled in UE5), and enable it.

<figure><img src="/files/H6poecArmQR6Z1Z5WTSp" alt=""><figcaption></figcaption></figure>

### AMD FSR 4 BP Control Plugin (For Both Phone & Desktop)

Search for the **AMD FSR 4 Blueprint Control** plugin and enable it.

<figure><img src="/files/d68VaOcdF4JyUccXZHvz" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
Congratulations! The **FSR 4 Blueprint Control** plugin is now installed and set up successfully.
{% endhint %}
